3D, Games, UX


Project details

Project Skills

VR content creation, UX, play testing, 3D environment creation


3D, Games, UX

For SculptrVR, an original HTC Vive launch title, I worked with the creator to user test and build initial environments that players could visit and download in VR. This involved constantly adapting to the changing tools and the experience of designing environments within the limitations of the VR software, as well as understanding what things worked well in a voxel based environment.

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Habit Monster


Pencil environment concept